According to the National Association for the Education of Young Children, good toys for young children are ones that “match their stages of development and emerging abilities.” Toddler Movement Scarves (MOOVIT) are sized for the very young child (birth-36 months old). Each Toddler Movement Scarf consists of 3 colorful 10” square sheer scarves securely attached to a velcro wrist band. It’s an appropriate version of the “streamer ribbon” for the toddler set. Here are several fun activities that develop gross and fine motor skills, promote moderate to vigorous physical activity, and boost brain development. Get moovin’ and groovin’ with your little ones!
Floating Scarves Ages: birth-18 months
Lie the infant on its back and move the scarves above their face. Slowly move your hand up and down, in circles, and to the right and left. This activity provides practice with visual tracking.
Peek-A-Boo Ages: birth-18 months
Sit on the floor with the baby, and cover your face with the scarves. Take off the scarves and say, "Peek-a-boo." Do this a few times before trying it on the baby. Then cover the baby's head with the scarves. Stop immediately if the baby shows any sign of disliking this. Pull the scarves off and say "Peek-a-boo." Along with being fun, peek-a-boo teaches babies the concept of object permanence, which occurs somewhere between the ages of 4 and 12 months. A baby learns that even if something is out of sight, it still exists.
Peek-A-Toy Ages: 8-18 months
Sit on the floor with the baby. Cover a toy with the scarves and say, "Where's the toy?" Let the baby find the toy by pulling off the scarves. This activity promotes eye-hand coordination and fine motor skills.
Car Wash Ages: 8-18 months
Encourage gross motor development by attaching the scarves to a pole or chairs to create a tunnel or “car wash” for the baby to crawl through.
Movement Exploration Ages: 2 + years
Encourage children to use their imagination and be creative with the scarf. It can be a tail on a horse, a butterfly, a falling leaf, etc. Run with it and pretend it’s a kite. Look at the world through the tint of the fine mesh fabric. What do you see? What else can you do with your scarf? Movement exploration allows children to problem solve, explore spatial relationship skills, and use their large muscles.
Scarf Dancing Ages: 2 + years
Start the music and bodies start moving. With a scarf in their hand or around their wrist, encourage the children to dance and move about freely in the open space. Suggest to the children that they move the scarf fast, slow, high, low, side to side, and all around. Tell them that when the music stops, they are to stop and freeze (stand motionless like a statue). When the music starts again, children resume dancing. Ask children to follow along as you swish the scarf across the front of your body, make figure eights in the air, circle the scarf in front of your body like a Ferris wheel or circle it over your head like a helicopter blade.Try to trick the dancers by starting and stopping the music quickly. They love the element of surprise! Use all different types of music: fast, slow, classical, rock, salsa. When playing a slow song, suggest the children twirl, leap and float to the music. Scarf dancing promotes cross-lateral movements (crossing the midline) and develops body and space relationships, agility, flexibility, and listening skills.
Run Like the Wind Ages: 2 + years
On your mark, get set, get ready, GO! Have children run from one boundary to another with their scarf in hand or on their wrist. They will ask to do it again and again. Running, is a locomotor skill and a form of vigorous physical activity that increases the heart rate while improving fitness.
Musical Follow the Leader Ages: 2 + years
Play “Follow the Leader.” Have children stand in a line, one person behind the other. When the music starts, the child at the head of the line does a movement with the scarf and all children will move their scarf in the same way as the leader (i.e., waving scarf overhead, swinging arms back and forth, jumping with the scarf, galloping with the scarf, etc.) When the music stops the child that was at the front of the line goes to the back and the next child in line becomes the leader. The music starts again and the game continues until everyone has had a chance to be the leader.
Shake to My Lou Ages: 2 + years
Use the scarf as you sing the following song and do the appropriate movements
Shake to My Lou (Tune: “Skip to My Lou”)Shake, shake, shake to my Lou, (Shake scarf in front of body)
Shake, shake, shake to my Lou,
Shake, shake, shake to my Lou,
Shake to my Lou my darling.
Shake up high, shake down low, (Shake scarf overhead, then down by feet)
Shake up high, shake down low,
Shake up high, shake down low,
Shake to my Lou my darling.
Shake to the right, shake to the left, (Shake scarf on one side of body and then the other)
Shake to the right, shake to the left,
Shake to the right, shake to the left,
Shake to my Lou my darling.
Shake it out, shake it in, (Shake scarf with arms extended to the sides, bring arms together in front of body)
Shake it out, shake it in,
Shake it out, shake it in,
Shake to my Lou my darling.
Showing posts with label classroom activities. Show all posts
Showing posts with label classroom activities. Show all posts
Monday, November 12, 2012
Infant and Toddler Movement Scarves
Wednesday, May 2, 2012
This Rope's Not Just for Jumping!
The jump rope is one of the most inexpensive and versatile pieces of equipment your child or school can own. The jump rope has been neglected, made available primarily for girls, and has been used for a single purpose: jumping. The rope should be 7-8 feet in length and be flexible and pliable. With a little imagination and creativity, look at the rope and think of all the things you can do with it besides jumping.
Snakes: Two people hold each end of the rope and wiggle it by the feet of the children like it’s a snake. The object is that the kids have to jump over the “snake.”
Walking the Snake: Place a 16’ jump rope on the ground in a zigzag pattern. Invite the children to walk on the rope as if it were a tightrope. This simple activity builds a surprising number of skills! Eye-foot coordination...balance...taking turns...and more.
High Water - Low Water: Two people hold each end of the rope. Children take turns leaping over the rope. Increase the height after everyone has had a turn. Provide a mat for safe landings.
Wind the Clock: One person spins around while holding one end of the rope. The rope is swung around in a circle along the ground. Children jump over the rope as it nears their feet. The children usually chant a nursery rhyme like “Hickory Dickory Dock” or some other rhyme to make it more fun.
Jump the Brook: Two ropes placed on the ground in the shape of a “V” become the “brook.” The ropes touch at one end and are angled so that each jump across the brook is longer and becomes a bigger jump.
Rope Obstacle Course: Thread a rope between the slots or notches in the top of two cones for jumping over or crawling under. Make three circles with three ropes. Jump from one circle to the next. Lay a rope in a straight line that is to be followed or straddled. Place two ropes parallel to each other and one foot apart. This can be a path for walking, jogging, jumping or hopping.
All Aboard: Young children don’t really have the coordination to jump rope, but they can hang onto the rope with a bunch of their friends and pretend to be a train. Make your very own Wooden Train Whistle and with a “Choo! Choo!” children can move from place to place while having fun!
Make A Shape: Ask children to place their rope on the ground and make a circle. Call out directions for children to, “Jump into the circle. Turn around inside the circle. Jump out of the circle. Walk around the circle. Put your foot in the circle. Put your whole body over the circle.” After children know the game, move on to other shapes such as a triangle or square.
Remember, most of these activities can be accomplished using your homemade Bread Bag Jump Rope or even a thick piece of yarn.
Discount School Supply® Product Recommendations:
Nylon Jump Ropes (RPST or JMPRP16)
Angeles® Tumbling Mat (TMAT)
Obstacle Course Activity Set (OCSET)
Wooden Train Whistles (CHOO)
Jumbo Roving Yarn (ROVING)
Snakes: Two people hold each end of the rope and wiggle it by the feet of the children like it’s a snake. The object is that the kids have to jump over the “snake.”
Walking the Snake: Place a 16’ jump rope on the ground in a zigzag pattern. Invite the children to walk on the rope as if it were a tightrope. This simple activity builds a surprising number of skills! Eye-foot coordination...balance...taking turns...and more.
High Water - Low Water: Two people hold each end of the rope. Children take turns leaping over the rope. Increase the height after everyone has had a turn. Provide a mat for safe landings.
Wind the Clock: One person spins around while holding one end of the rope. The rope is swung around in a circle along the ground. Children jump over the rope as it nears their feet. The children usually chant a nursery rhyme like “Hickory Dickory Dock” or some other rhyme to make it more fun.
Jump the Brook: Two ropes placed on the ground in the shape of a “V” become the “brook.” The ropes touch at one end and are angled so that each jump across the brook is longer and becomes a bigger jump.
Rope Obstacle Course: Thread a rope between the slots or notches in the top of two cones for jumping over or crawling under. Make three circles with three ropes. Jump from one circle to the next. Lay a rope in a straight line that is to be followed or straddled. Place two ropes parallel to each other and one foot apart. This can be a path for walking, jogging, jumping or hopping.
All Aboard: Young children don’t really have the coordination to jump rope, but they can hang onto the rope with a bunch of their friends and pretend to be a train. Make your very own Wooden Train Whistle and with a “Choo! Choo!” children can move from place to place while having fun!
Make A Shape: Ask children to place their rope on the ground and make a circle. Call out directions for children to, “Jump into the circle. Turn around inside the circle. Jump out of the circle. Walk around the circle. Put your foot in the circle. Put your whole body over the circle.” After children know the game, move on to other shapes such as a triangle or square.
Remember, most of these activities can be accomplished using your homemade Bread Bag Jump Rope or even a thick piece of yarn.
Discount School Supply® Product Recommendations:
Nylon Jump Ropes (RPST or JMPRP16)
Angeles® Tumbling Mat (TMAT)
Obstacle Course Activity Set (OCSET)
Wooden Train Whistles (CHOO)
Jumbo Roving Yarn (ROVING)
Wednesday, March 7, 2012
An Egg-cellent Game!
I must share with you a new “find” that I just LOVE! It encourages movement and provides a multitude of other benefits too -- balance, coordination, cooperation, and fine motor skills. The item, Egg and Spoon Race (AP25028J) gives a new twist to the old classic Egg and Spoon Pass. This new version is definitely appropriate for the toddler and preschoolers but school-agers love it too. Parents and teachers will also “crack-up” when they see what happens when the egg drops from the spoon. Instead of chocolate bunnies and Easter candy, I’m planning on adding Egg and Spoon Race to all five of my grandchildren’s baskets! What fun we’ll have as we play the following game.
Egg and Spoon Race
Materials:
Egg and Spoon Race (4 plastic spoons, 4 egg bean bags, 4 re-breakable eggshells) - AP25028J
Colored Cones - SETC
Hop Around Steps - HOPPA
Available indoor or outdoor space
Set Up:
1. Place cones 10-20 feet across from each other to designate “start” and “finish” lines.
2. Place Hop Around Steps two feet apart from each other between the start and finish lines.
Let’s Get Started:1. Divide the children into four groups (teams or squads) of equal numbers. Children in each team stand in a straight line or row, one person behind the other.
2. Provide the first child on each team with a spoon and egg.
3. The first child places the egg in the bowl of the spoon.
4. On the command, “Ready, Set, GO!” the race begins as the child walks in and around the Hop Around Steps to the “finish” cone on the opposite side, circles around it, and walks back to his team.
5. He gives the egg and spoon to the second member of his team who then walks holding the egg and spoon and weaving in and out of the Hop Around Steps and back to the start where he passes the egg to next member on his team.
6. The game is over when every child has had a turn carrying the egg in the spoon and the child who started the relay returns to the head of the line.
7. If the egg drops out of the spoon, the child must stop, pick up the egg bean bag and eggshell, put it back together, place it on his spoon and then continue.
Furthermore:
• With younger children have them just walk from the start to the finish and drop the egg into a bucket.
• With older children challenge them to travel in a different way, i.e., run, jump, walk backwards, skip.
• Toddlers can toss the egg and watch them break. The eggs actually sound like real eggs breaking when they hit the floor.
• Set out a Balance Beam (248) and have the children hold the egg and spoon as they walk across the beam.
Egg and Spoon Race
Materials:
Egg and Spoon Race (4 plastic spoons, 4 egg bean bags, 4 re-breakable eggshells) - AP25028J
Colored Cones - SETC
Hop Around Steps - HOPPA
Available indoor or outdoor space
Set Up:
1. Place cones 10-20 feet across from each other to designate “start” and “finish” lines.
2. Place Hop Around Steps two feet apart from each other between the start and finish lines.
Let’s Get Started:1. Divide the children into four groups (teams or squads) of equal numbers. Children in each team stand in a straight line or row, one person behind the other.
2. Provide the first child on each team with a spoon and egg.
3. The first child places the egg in the bowl of the spoon.
4. On the command, “Ready, Set, GO!” the race begins as the child walks in and around the Hop Around Steps to the “finish” cone on the opposite side, circles around it, and walks back to his team.
5. He gives the egg and spoon to the second member of his team who then walks holding the egg and spoon and weaving in and out of the Hop Around Steps and back to the start where he passes the egg to next member on his team.
6. The game is over when every child has had a turn carrying the egg in the spoon and the child who started the relay returns to the head of the line.
7. If the egg drops out of the spoon, the child must stop, pick up the egg bean bag and eggshell, put it back together, place it on his spoon and then continue.
Furthermore:
• With younger children have them just walk from the start to the finish and drop the egg into a bucket.
• With older children challenge them to travel in a different way, i.e., run, jump, walk backwards, skip.
• Toddlers can toss the egg and watch them break. The eggs actually sound like real eggs breaking when they hit the floor.
• Set out a Balance Beam (248) and have the children hold the egg and spoon as they walk across the beam.
Tuesday, January 31, 2012
Pair-a-Chute! Friends Playing Together
Celebrate love and friendship during the month of February by introducing the Pair-a-Chute (PAIRUP) to your children. Designed in favorite childhood colors, Pair-a-Chutes invite children of all ages to play. This new active play item is designed for children to play with a partner and at the same time practice such social skills as turn taking, sharing and cooperation.
See-Saw Pull - Ages: 3-5 years old
Two children hold Pair-a-Chute handles with an overhand grip (palms down, fingers grasping the handle) while sitting down. The children pull the chute back and forth in a see-sawing motion. This is a good warm up and helps to strengthen shoulder, arm and hand muscles.
Up & Down - Ages: 3-5 years old
Two children hold Pair-a-Chute handles at waist level with an overhand grip (palms down, fingers grasping the handle). When you say “up,” the children lift their arms above their heads. When you say “down,” the group lower their arms back to waist level. Continue until the children are able to move the Pair-a-Chute up and down smoothly. This is a good introductory game that helps children learn to work as a team.
How Many Times? - Ages: 3-8 years old
Two children hold Pair-a-Chute handles at waist level. Place one bean bag in the center of the chute. Following your signals, the children raise and lower the chute with the goal of tossing the bean bag in to the air as many times as possible before it flies off the Pair-a-Chute and lands on the ground. Each time the bean bag is tossed into the air, the children call out the number of times it has been tossed up. If the children are able to keep the bean bag up several times, add a second bean bag, then possibly a third.
Target Practice - Ages: 3-8 years old
The size of the Pair-A-Chutes makes for a BIG target. Lay them on the ground and use them as targets for beanbag tossing (underhand--with hand swung below shoulder level) or hang them on a fence and use them as targets for beanbag throwing (overhand-- hand raised above shoulder).
We Can Fly! - Ages: 3-5 years old
One Pair-a-Chute for each child. Instruct them to hold the chute with a hand in each of the handles on one of the short sides of the rectangular chute. Have them raise it above their heads and run into the wind. The chute will billow in the wind behind them like a giant kite.
Popcorn - Ages: 3-5 years old
Two children hold Pair-a-Chute handles at waist level. Place 4 bean bags (popcorn kernels) in center of the chute. Children chant the following as they shake the pair-a-chute--
4 popcorn kernels sizzling in the pan. (shake chute slowly)
The pan got hot and all of them popped! (shake chute vigorously)
When all the bean bags (popcorn kernels) pop off the chute, children retrieve them and do it again. In fact, they will want to repeat the game over and over again.
Toss & Catch - Ages: 4-8 years old
Two children hold Pair-a-Chute handles at waist level. One person (the tosser) tosses a bean bag toward the Pair-a-Chute. The children holding the chute work together to “catch” or receive the bean bag. The receivers return the bean bag to the tosser as they work together lifting and shaking the Pair-a-Chute.
Partners Toss & Catch - Ages: 4-8 years old
Use both Pair-a-Chutes and 4 children. Two children hold each Pair-a-Chute and stand 5 - 10 feet away from each other. One Pair-a-Chute team tosses a bean bag from their chute to the other Pair-a-Chute team’s chute. The object is for each team to propel the bean bag to the other team’s chute without it falling to the ground or floor. Challenge the teams to increase the distance between the Pair-a-Chutes. This is a great team-building activity as partners need to communicate the tossing and catching of the bean bag
See-Saw Pull - Ages: 3-5 years old
Two children hold Pair-a-Chute handles with an overhand grip (palms down, fingers grasping the handle) while sitting down. The children pull the chute back and forth in a see-sawing motion. This is a good warm up and helps to strengthen shoulder, arm and hand muscles.
Up & Down - Ages: 3-5 years old
Two children hold Pair-a-Chute handles at waist level with an overhand grip (palms down, fingers grasping the handle). When you say “up,” the children lift their arms above their heads. When you say “down,” the group lower their arms back to waist level. Continue until the children are able to move the Pair-a-Chute up and down smoothly. This is a good introductory game that helps children learn to work as a team.
How Many Times? - Ages: 3-8 years old
Two children hold Pair-a-Chute handles at waist level. Place one bean bag in the center of the chute. Following your signals, the children raise and lower the chute with the goal of tossing the bean bag in to the air as many times as possible before it flies off the Pair-a-Chute and lands on the ground. Each time the bean bag is tossed into the air, the children call out the number of times it has been tossed up. If the children are able to keep the bean bag up several times, add a second bean bag, then possibly a third.
Target Practice - Ages: 3-8 years old
The size of the Pair-A-Chutes makes for a BIG target. Lay them on the ground and use them as targets for beanbag tossing (underhand--with hand swung below shoulder level) or hang them on a fence and use them as targets for beanbag throwing (overhand-- hand raised above shoulder).
We Can Fly! - Ages: 3-5 years old
One Pair-a-Chute for each child. Instruct them to hold the chute with a hand in each of the handles on one of the short sides of the rectangular chute. Have them raise it above their heads and run into the wind. The chute will billow in the wind behind them like a giant kite.
Popcorn - Ages: 3-5 years old
Two children hold Pair-a-Chute handles at waist level. Place 4 bean bags (popcorn kernels) in center of the chute. Children chant the following as they shake the pair-a-chute--
4 popcorn kernels sizzling in the pan. (shake chute slowly)
The pan got hot and all of them popped! (shake chute vigorously)
When all the bean bags (popcorn kernels) pop off the chute, children retrieve them and do it again. In fact, they will want to repeat the game over and over again.
Toss & Catch - Ages: 4-8 years old
Two children hold Pair-a-Chute handles at waist level. One person (the tosser) tosses a bean bag toward the Pair-a-Chute. The children holding the chute work together to “catch” or receive the bean bag. The receivers return the bean bag to the tosser as they work together lifting and shaking the Pair-a-Chute.
Partners Toss & Catch - Ages: 4-8 years old
Use both Pair-a-Chutes and 4 children. Two children hold each Pair-a-Chute and stand 5 - 10 feet away from each other. One Pair-a-Chute team tosses a bean bag from their chute to the other Pair-a-Chute team’s chute. The object is for each team to propel the bean bag to the other team’s chute without it falling to the ground or floor. Challenge the teams to increase the distance between the Pair-a-Chutes. This is a great team-building activity as partners need to communicate the tossing and catching of the bean bag
Monday, December 12, 2011
The Floppy Flipper! Handmade Fun!
No glue, no scissors, no messy paint! Set out some simple art materials and let the children create an all-time favorite toy of unlimited play value--The Floppy Flipper!
This handmade piece of simple equipment costs pennies to make, is fun to play with and the benefits are priceless...promoting eye hand coordination, striking skills, crossing the midline, vestibular stimulation, spatial awareness, cooperation and creativity. This is the perfect gift to “give” to your child or the children in your care. More importantly, you can play with them...giving them the best gift of all...your time and participation!
A paint stick and packaging tape can be found at the local hardware store. Add a balloon or a small beach ball and let the games begin!
Materials Needed:2 White Paper Plates (thin and uncoated) per Floppy Flipper (DIXIE)
Paint Sticks (1 per Floppy Flipper)
Clear Packaging Tape
Crayons
Washable Markers
Colorations® Washable Chubbie Markers (CHUBBERS)
Colorations Washable Stamp Pads (STAMPADS)
Stampers
Stickers
Stapler (BVST) and Staples (5000)
Balloon or Beach Ball (DYOBALL)
Colorations® Permanent Markers (PERMBLK)
Let’s Get Started:1. Using a couple of pieces of clear packaging tape, tape the paint stick to the middle of one paper plate.
2. Give each child another paper plate and ask him or her to decorate it with the available art materials.
3. When the child is finished, staple the plate to the plate which you’ve taped to a paint stick.
4. Have the child write or stamp their name on the paint stick handle.
5. The Floppy Flipper is now ready to be played with!
Floppy Flipper Wimbledon:Have each child pick a balloon, blow it up (or have it blown up) and tie it. Suggest they write their name on the balloon with a permanent marker. Instead of a balloon have the child decorate their own small beach ball (available at Discount School Supply®).
Let the children explore and play with their Floppy Flippers and balloons. Ask them to find out...
• How high can they hit their balloon?
• How far can they hit the balloon?
• How many times in a row can they hit the balloon (How about five?!!)
• How long can they keep their balloon in the air?
• Can they hit their balloon, spin around, then hit it again?
As the children become more proficient, ask them to try to keep a balloon in the air by hitting it back and forth with a partner. Now they’re playing Floppy Flipper Wimbledon!
Suggest they change partners once or twice.
As a further challenge for older kids, have them attempt to keep two balloons in the air by themselves or with partners!
REMEMBER: Balloons ALWAYS require adult supervision. Always use helium quality balloons or sturdy punch ball balloons. Do not use fragile party balloons. You can cover balloons using knee hi stockings, pantyhose or any fruit mesh sacks (citrus, watermelon, cantaloupe). Should the balloon pop, the covering prevents burst balloon shards from being inhaled by children.
Discount School Supply® Product Recommendations:9” White Paper Plates (DIXIE)
Decorate Your Own Beach Ball (DYOBALL)
Colorations® Regular Crayons (CRS16)
Colorations® Washable Scented Markers (SNIFFY)
Colorations® Mini Dabber Dot Markers (DABDOT)
Colorations® Jumbo Washable Stamp Pad (BIGSTAMP)
Colorations® Uppercase Stamping Sticks (ABCSTK)
Colorations® Lowercase Stamping Sticks (LOWER)
Animal Stamping Sticks (ANISTIX)
Super Stamping Sticks (STICKS)
Assorted Stickers ((2088)
Stapler and Staples (BVST and 5000)
Colorations® Color Permanent Markers (PERMCLR)
This handmade piece of simple equipment costs pennies to make, is fun to play with and the benefits are priceless...promoting eye hand coordination, striking skills, crossing the midline, vestibular stimulation, spatial awareness, cooperation and creativity. This is the perfect gift to “give” to your child or the children in your care. More importantly, you can play with them...giving them the best gift of all...your time and participation!
A paint stick and packaging tape can be found at the local hardware store. Add a balloon or a small beach ball and let the games begin!
Materials Needed:2 White Paper Plates (thin and uncoated) per Floppy Flipper (DIXIE)
Paint Sticks (1 per Floppy Flipper)
Clear Packaging Tape
Crayons
Washable Markers
Colorations® Washable Chubbie Markers (CHUBBERS)
Colorations Washable Stamp Pads (STAMPADS)
Stampers
Stickers
Stapler (BVST) and Staples (5000)
Balloon or Beach Ball (DYOBALL)
Colorations® Permanent Markers (PERMBLK)
Let’s Get Started:1. Using a couple of pieces of clear packaging tape, tape the paint stick to the middle of one paper plate.
2. Give each child another paper plate and ask him or her to decorate it with the available art materials.
3. When the child is finished, staple the plate to the plate which you’ve taped to a paint stick.
4. Have the child write or stamp their name on the paint stick handle.
5. The Floppy Flipper is now ready to be played with!
Floppy Flipper Wimbledon:Have each child pick a balloon, blow it up (or have it blown up) and tie it. Suggest they write their name on the balloon with a permanent marker. Instead of a balloon have the child decorate their own small beach ball (available at Discount School Supply®).
Let the children explore and play with their Floppy Flippers and balloons. Ask them to find out...
• How high can they hit their balloon?
• How far can they hit the balloon?
• How many times in a row can they hit the balloon (How about five?!!)
• How long can they keep their balloon in the air?
• Can they hit their balloon, spin around, then hit it again?
As the children become more proficient, ask them to try to keep a balloon in the air by hitting it back and forth with a partner. Now they’re playing Floppy Flipper Wimbledon!
Suggest they change partners once or twice.
As a further challenge for older kids, have them attempt to keep two balloons in the air by themselves or with partners!
REMEMBER: Balloons ALWAYS require adult supervision. Always use helium quality balloons or sturdy punch ball balloons. Do not use fragile party balloons. You can cover balloons using knee hi stockings, pantyhose or any fruit mesh sacks (citrus, watermelon, cantaloupe). Should the balloon pop, the covering prevents burst balloon shards from being inhaled by children.
Discount School Supply® Product Recommendations:9” White Paper Plates (DIXIE)
Decorate Your Own Beach Ball (DYOBALL)
Colorations® Regular Crayons (CRS16)
Colorations® Washable Scented Markers (SNIFFY)
Colorations® Mini Dabber Dot Markers (DABDOT)
Colorations® Jumbo Washable Stamp Pad (BIGSTAMP)
Colorations® Uppercase Stamping Sticks (ABCSTK)
Colorations® Lowercase Stamping Sticks (LOWER)
Animal Stamping Sticks (ANISTIX)
Super Stamping Sticks (STICKS)
Assorted Stickers ((2088)
Stapler and Staples (BVST and 5000)
Colorations® Color Permanent Markers (PERMCLR)
Thursday, November 10, 2011
Take 5 and Exercise!
The brain needs to be oxygenated every 15 to 20 minutes and the
best way to accomplish that is to “get off your seat and onto your feet.” When we
physically move, we are sending blood and glucose to the brain, thus providing
much needed oxygen and nutrients that help the brain to retain information,
improve concentration and focus attention. So start your day or intersperse throughout the day five different
stretches or exercises. As you lead each
movement have the children count out loud to five. For example, start out with five Toe Touches.
Instruct children to bend over at waist and touch their toes as they say,
“One.” Then say, “Up,” as children raise
their arms over their heads. Then say,
“Two,” as children bend over and touch their toes again. Continue until you have completed 5 Toe
Touches. Ask the children to show you
with their fingers/hands and shout out loud how many Toe Touches they have
completed. Ask the children what other
exercise they can do five times. Here
are some suggestions --
Tummy Twists -- hands on waist as children twist from side to side 5 times
Arm Circles -- arms out to sides and make big circles while counting to 5
Jog in Place 5 Miles -- children count a slow but steady and loud 1, 2, 3, 4, 5
Jumping Jacks -- arms at sides, feet together. Jump up while spreading arms and legs apart at the same time. Lift arms to ears and open feet a little wider than shoulder width. Clap or touch hands above head. Return from jumping up by bringing arms back down to side and feet back together. Continue with 4 more jumping jack repetitions.
Remember, after each exercise, to ask the children to show you and tell you how many exercises they did. It reinforces learning and perhaps will encourage you and the children to include some physical activity when waiting for the next activity or including throughout your day a much needed “brain break!”
Tummy Twists -- hands on waist as children twist from side to side 5 times
Arm Circles -- arms out to sides and make big circles while counting to 5
Jog in Place 5 Miles -- children count a slow but steady and loud 1, 2, 3, 4, 5
Jumping Jacks -- arms at sides, feet together. Jump up while spreading arms and legs apart at the same time. Lift arms to ears and open feet a little wider than shoulder width. Clap or touch hands above head. Return from jumping up by bringing arms back down to side and feet back together. Continue with 4 more jumping jack repetitions.
Remember, after each exercise, to ask the children to show you and tell you how many exercises they did. It reinforces learning and perhaps will encourage you and the children to include some physical activity when waiting for the next activity or including throughout your day a much needed “brain break!”
Wednesday, August 17, 2011
Alligator in the Swamp
Toddlers to preschoolers will enjoy letting their imaginations “run wild” as they take a trip over a bridge (carrying a baby doll, animal or other object) crossing a swamp where a hungry alligator lives. Children are to walk the beam and put the object they are holding into a basket at the other end of the beam. When crossing the "swamp" children chant, "I'm walking, I'm walking, I'm walking across the swamp. I hope that alligator doesn't go chomp." Explain that the alligator who lives in the swamp will not bother the children as long as they stay on the beam and don’t drop anything that they are carrying. If they do drop something or step off the beam, the alligator (you) will chase them until they deposit everything they are carrying in the basket. This is play with a purpose -- promoting physical, cognitive and social emotional development. What fun...and learning!
Materials and Set Up:
1. Low Balance Beam (248) - a bridge over a swamp (floor) where a hungry alligator lives.
2. Variety of safe objects to carry—soft babies, plastic animals, beanbags, blocks, etc.
3. Basket or bucket placed at far end of balance beam.
4. Adult to role play alligator moving around in open space (swamp).
Lets Get Started:
1. Give child one object.
2. Ask child to walk (heel-toe) across the balance beam slowly carrying the soft object, chanting, "I'm walking, I'm walking, I'm walking across the swamp. I hope that alligator doesn't go chomp."
3. When child reaches end of the beam they are to toss or drop the object into the basket.
4. Explain to children that they should not step off the beam or drop anything into the swamp (floor) because the hungry alligator (adult with extended arms moving up and down like alligator’s jaws) will chase them until they put what they are carrying into the basket.
Furthermore:
1. Give children more things to carry each time they attempt to walk across the alligator swamp.
2. Ask children to carry beanbags balanced on their heads and shoulders.
3. Have children move across the balance beam using other modes of travel. Continue by interjecting other movements such as: “I'm swimming, I'm swimming, I'm swimming across the swamp. I hope that alligator doesn't go chomp.” Can also do tip toeing, jumping etc.
Objectives/Learning Outcomes:
1. Gross motor coordination—using the trunk and large muscles and limbs of the body—to walk with legs and hold and toss items with arms and hands. Gross motor movement is the predecessor to fine motor skills that are required for formal school work.
2. Dynamic Balance—being able to hold the position of the body when the body is moving—walking across the balance beam. Self-control is important for learning.
3. Eye hand coordination—eyes and hands working together to toss the beanbag into the basket. Eyes and hands need to work together in order to write.
4. Imagery—formation of mental images by memory, imagination or fancy—pretending to cross a bridge over a swamp inhabited by an alligator. Imagination is the precursor to intellectual development.
5. Self-confidence—faith in oneself and one’s own abilities---children can cross balance beam and deliver the object without dropping it.
Product Recommendations:
Balance Beam (248)
Step-A-Logs (STEPLOG)
Beanbags (MEGABEAN and CBB)
Plastic Animals (BABYFARM and BABYZOO)
Multicultural Velour Soft Babies (ALL4BY)
Soft Velour Blocks (VLRBLK)
Willow Baskets (WILLOW)
Materials and Set Up:
1. Low Balance Beam (248) - a bridge over a swamp (floor) where a hungry alligator lives.
2. Variety of safe objects to carry—soft babies, plastic animals, beanbags, blocks, etc.
3. Basket or bucket placed at far end of balance beam.
4. Adult to role play alligator moving around in open space (swamp).
Lets Get Started:
1. Give child one object.
2. Ask child to walk (heel-toe) across the balance beam slowly carrying the soft object, chanting, "I'm walking, I'm walking, I'm walking across the swamp. I hope that alligator doesn't go chomp."
3. When child reaches end of the beam they are to toss or drop the object into the basket.
4. Explain to children that they should not step off the beam or drop anything into the swamp (floor) because the hungry alligator (adult with extended arms moving up and down like alligator’s jaws) will chase them until they put what they are carrying into the basket.
Furthermore:
1. Give children more things to carry each time they attempt to walk across the alligator swamp.
2. Ask children to carry beanbags balanced on their heads and shoulders.
3. Have children move across the balance beam using other modes of travel. Continue by interjecting other movements such as: “I'm swimming, I'm swimming, I'm swimming across the swamp. I hope that alligator doesn't go chomp.” Can also do tip toeing, jumping etc.
Objectives/Learning Outcomes:
1. Gross motor coordination—using the trunk and large muscles and limbs of the body—to walk with legs and hold and toss items with arms and hands. Gross motor movement is the predecessor to fine motor skills that are required for formal school work.
2. Dynamic Balance—being able to hold the position of the body when the body is moving—walking across the balance beam. Self-control is important for learning.
3. Eye hand coordination—eyes and hands working together to toss the beanbag into the basket. Eyes and hands need to work together in order to write.
4. Imagery—formation of mental images by memory, imagination or fancy—pretending to cross a bridge over a swamp inhabited by an alligator. Imagination is the precursor to intellectual development.
5. Self-confidence—faith in oneself and one’s own abilities---children can cross balance beam and deliver the object without dropping it.
Product Recommendations:
Balance Beam (248)
Step-A-Logs (STEPLOG)
Beanbags (MEGABEAN and CBB)
Plastic Animals (BABYFARM and BABYZOO)
Multicultural Velour Soft Babies (ALL4BY)
Soft Velour Blocks (VLRBLK)
Willow Baskets (WILLOW)
Friday, October 29, 2010
Trick or Treat Halloween Game
The element of suspense combined with movement makes this a spooktacular active Halloween game. Will you pick a “Treat” or have to do a “Trick?”Materials needed:
Jack-o-Lantern Bucket or decorated Trick or Treat Bag
Orange construction paper
Pumpkin cookie cutter or stencil shape
Halloween stickers
Pen or markers
Scissors
Halloween music
Before You Begin:
1. Trace and cut pumpkin shapes out of orange construction paper. Have as many pumpkin shapes as the number of children playing plus a few more.
2. On half of the pumpkins place a Halloween sticker on one side of the paper shape and on the other side write the word “Treat.”
3. On the other pumpkin shapes write the word “Trick” on one side and a movement or exercise on the other side. Here are some ideas...
Do 10 jumping jacks
Flap your wings (arms) and fly like a bat
On hands and feet scamper like a spider
Touch your toes 10 times
Float (leap) like a ghost
Move like an elephant
Jump like a frog 10 times
Walk like Frankenstein
Hop on one foot 10 times
Gallop like a horse
Creep (on hands and knees) like a cat
Spin around 5 times
Slither (on your belly) like a snake
Let's Get Started:
1. Have children sit in a circle.
2. Show children all the pumpkin shapes before placing them in the “Jack-o-Lantern Bucket” or “Trick or Treat Bag.”
3. When the music starts, pass around the bucket/bag.
4. When the music stops, the child that is holding the bag removes a pumpkin shape.
5. If the pumpkin shape has a sticker on it, it is a “Treat,” and the child does not have to do anything.
6. If the pumpkin shape is marked “Trick,” the child must perform the movement or exercise written on the paper (standing in the middle of the circle or moving around the outside of the circle of children).
7. The music starts again and the bag/bucket is passed. The game continues until everyone has had a turn.
Furthermore:
1. Let the children help in determining what movements to write on the “Trick” pumpkin shapes. 2. Do not read the “Trick” out loud. Instead, have the children in the circle guess what “Trick” is being performed by the child.
Thursday, October 14, 2010
Hit the Deck! Shipwreck!
Let’s pretend... and get physically active while playing this fun, non-competitive game.Materials and Set-Up:
Indoor or outdoor space with boundaries using cones or Hop Around Steps.
Tumbling mat(s) placed in center of playing area designated as “the ship.”
Let’s Get Started:
1. Children watch and listen as directions of how to play are demonstrated.
2. The teacher or game leader is designated as the Captain.
3. Commands will be given by the Captain and the children are to react quickly as members of the ship’s crew. (The mats are the ship.)
4. On the command HIT THE DECK all children are to sit cross-legged on the mat.
5. On the command SHIPWRECK all children leave the mat and pretend-swim in the open sea (the space around the mat).
6. On the command LIFEBOATS children leave mat and find a partner. They sit down with legs apart and feet touching. They hold hands across from one another and sing “‘Row, Row, Row Your Boat” as they rock back and forth, pretending to row their lifeboat.
7. On the command SEAGULLS children leave mat and stand in open space with legs apart, arms waving and flapping overhead, making a squawking noise.
8. On the command SCRUB THE DECK children go to mat and get on hands and knees and pretend to clean in a scrubbing action.
9. On the command CAPTAIN’S COMING children stand to attention facing the teacher/game leader and salute.
10. On the command SHARKS children run to the middle of the mat and do a group hug or huddle without pushing or grabbing.
Goals:
1. Physical activity = any bodily movement produced by skeletal muscles that results in energy expenditure.
2. Health-related fitness = components of physical fitness that are related in a positive manner to health and well-being: cardiovascular fitness, muscular strength and endurance, flexibility, and body composition.
3. Gross motor skills = using the large muscles of the arms, legs and trunk.
4. Listening skills = ability to follow verbal directions.
5. Space awareness = knowing where the body can and should move in relationship to other people in the play space.
6. Agility = quick, easy, lively movements.
7. Cooperative play = games and activities that the participants play together rather than against one another.
Furthermore:
1. Introduce the game using only 3-4 commands; add others after children become familiar with the game.
2. Vary the length of time between commands.
3. Try to trick children by repeating a command twice in a row.
4. Let children take turns being Captain and giving commands.
5. Children may devise other commands and actions.
6. A parachute can also be used as the ship, instead of tumbling mats.
1. Physical activity = any bodily movement produced by skeletal muscles that results in energy expenditure.
2. Health-related fitness = components of physical fitness that are related in a positive manner to health and well-being: cardiovascular fitness, muscular strength and endurance, flexibility, and body composition.
3. Gross motor skills = using the large muscles of the arms, legs and trunk.
4. Listening skills = ability to follow verbal directions.
5. Space awareness = knowing where the body can and should move in relationship to other people in the play space.
6. Agility = quick, easy, lively movements.
7. Cooperative play = games and activities that the participants play together rather than against one another.
Furthermore:
1. Introduce the game using only 3-4 commands; add others after children become familiar with the game.
2. Vary the length of time between commands.
3. Try to trick children by repeating a command twice in a row.
4. Let children take turns being Captain and giving commands.
5. Children may devise other commands and actions.
6. A parachute can also be used as the ship, instead of tumbling mats.
Friday, September 17, 2010
Drawing Relay
Keeping kids up and active can be a challenge during the school day, but the following activity, courtesy of TeacherQuickSource, is a great way to incorporate movement into a fun, creative arts activity. This is easy to set up can be done indoors or out, which makes it great for any season!
Drawing Relay
Materials Needed:
A large piece of butcher paper or large individual sheets for each team
Crayons or markers
A large area for a group relay activity
Let’s Get Started:
1. Divide the children into 4-5 teams so that there are only 3-4 people on each team.
2. Attach the butcher paper, or individual sheets for each team, to a wall, fence or other barrier.
3. Tell the children that one person from each team is going to go up to the paper and begin drawing a picture.
4. At the end of 30 seconds, the teacher will blow a whistle. At that time, the child will run back and give the crayon to the next person on his team. That person then runs up and continues drawing.
5. This relay should continue until each child has had two turns.
6. Take down the pictures and have the teams discuss what they drew.
Drawing Relay
Materials Needed:
A large piece of butcher paper or large individual sheets for each team
Crayons or markers
A large area for a group relay activity
Let’s Get Started:
1. Divide the children into 4-5 teams so that there are only 3-4 people on each team.
2. Attach the butcher paper, or individual sheets for each team, to a wall, fence or other barrier.
3. Tell the children that one person from each team is going to go up to the paper and begin drawing a picture.
4. At the end of 30 seconds, the teacher will blow a whistle. At that time, the child will run back and give the crayon to the next person on his team. That person then runs up and continues drawing.
5. This relay should continue until each child has had two turns.
6. Take down the pictures and have the teams discuss what they drew.
Thursday, September 2, 2010
Morning Moving Routines
Get the blood flowin’ and brains growin’ when you begin each day with some physical activity! The start of a new school year is a great time to establish a daily morning routine that gets kids up on their feet and out of their seats. Here are some of my favorite ideas for active starts to the school day:Super Hero Exercises
With a little imagination and your verbal cues, children will be smiling and moving as they perform each exercise. Count to ten aloud as you do each one with the children.
Superman Stretch: children attempt to keep their balance while up on their tiptoes with arms stretched over their heads. (Imagine: “Superman is flying!”)
Batman Bounce: children jump in place with feet together 10 times as they count aloud to ten. (Imagine: “Batman is jumping into his Batmobile!”)
Robin Run: children run in place as they count to 10 aloud. (Imagine: “Robin is running to catch up with Batman. Wait for me Batman!”)
Spiderman Swivel: children stand with feet are shoulder width apart. Twist from side to side with arms and hands moving across the body. (Imagine: “Spiderman is throwing his web!”)
Wonder Woman Windmills: children stand in with feet shoulder width apart and arms are stretched out to the side. Use the hand of one side of the body to touch the foot on the opposite side. To help children perform this movement say, “Turn, touch toes, and up!” “Up!” means body is in a standing tall position. Repeat instructions several times with children using opposite hands to touch opposite toes. (Imagine: “Wonder Woman is getting her Magic Lasso!”)
The As-If Game
Have the children act out each sentence:
1. Jump in place as if.... you are popcorn popping
2. Walk forward as if... you are walking through glue
3. Jog in place as if... a big, scary bear is chasing you
4. Shake your body as if... you are a wet dog
5. Move your feet on the floor as if... you are ice skating
6. Reach up as if... grabbing balloons out of the air
7. March in place and play the drums as if... you are in a marching band
8. Swim as if... you are being chased by a shark
9. Move your arms as if... you were juggling scarves
Ask the children to create their own “As-If” sentences for the group to act out.
Ask the children to create their own “As-If” sentences for the group to act out.
These activities can be great fun for the young children in your classroom or home. Are you an early childhood educator or parent with an idea for an active start of the day activity? I invite you to share your favorite ideas, too!
Wednesday, August 18, 2010
Tumbling and Wrestling and Roughhousing, Oh My!
Preschoolers Sally and A.J. are ready to engage in some tumble play, also sometimes known as roughhousing or wrestling. The tumbling mat is out and they are in the starting position, on their hands and knees facing each other. Shoes are off and other items are removed -- glasses, name tags, belts, jewelry or other impinging articles. We have gone over the rules for this kind of contact play:1. No hitting
2. No kicking
3. No biting
4. No pinching
5. No choking
6. No hair pulling
7. Respect one's face, eyes and other sensitive parts of the body
At the signal, ringing of the triangle or bell, the action begins as Sally and A.J. tumble and wrestle each other. When one of the pair is off the mat, the action ceases. It’s now time for another pair of children to take their places on the mat, facing each other on their hands and knees.
“Roughhousing,” as we called it, was always a positive part of my preschool curriculum. On those days when we were pent up inside due to inclement weather or when there was a buzz of high energy in the room, I would take out the tumbling mat, place it in the middle of the circle time rug or carpet, and announce that it was time for roughhousing.Children who wanted to participate would sit around the edge of the mat and talk with their friends who had joined them about who was going to wrestle with whom (participation was voluntary and children could pick their own partners). An adult was always present. We would go over the rules and demonstrate the difference between a hit or punch, with a closed fist, and a soft push with an open palm or soft shove with a shoulder. There is a world of difference and it is necessary to illustrate it.
Usually, I would ask one of the children or one of my colleagues to demonstrate with me so that I could visually show the group what is acceptable and what is not appropriate behavior.
The children would pick a partner, usually someone who matched their own weight and height, and those two would take their place on each half of the mat. I always had the children start on the ground at the same level.
If you feel an activity like this might be appropriate for the children in your care or classroom, it's important to note that play that involves tumbling and roughhousing is meant to be active and fun for both participants, not a time to knock each other down or intentionally hurt each other. There are differences between aggression (hostile, injurious or destructive behavior) and roughhousing (rowdy, uproarious play or behavior). When aggressive, children frown and fixate on hurting the other child. In rough and tumble play, children willingly participate while smiling and laughing. At the ring of the bell they begin and at the next ring they end (when one of the children is off the mat). The entire “match” lasts between 30 - 90 seconds. The children return to their places around the edge of the mat, ready to wrestle with another friend. After 15-20 minutes, we would be done and the mat was put away.
Children who learn the difference between play wrestling/tumbling and aggressive fighting also develop important social skills. It can, over time, improve a child’s ability to solve problems that arise in social situations -- the give-and-take mimics successful social conversations and interactions. Physically, children are benefiting from the intense physical exertion of rough and tumble play which supports cardiovascular health. Tumbling and wrestling can also help develop gross motor coordination, spatial orientation, directionality, laterality, body image, visual motor control, body awareness and eye hand coordination. After active play such as wrestling/tumbling, children are much more able to sit still and concentrate because they’ve been able to participate in some physical activity.
Many boys and girls enjoy the experience of the big-body play that tumbling/wrestling offers. The preschool period is a critical period for children to develop both physically and emotionally. Tumbling and wrestling for preschoolers can indeed be developmentally appropriate and if you feel it can be appropriate for your youngsters, I encourage you to give it a try!
Thursday, July 22, 2010
Animal Moves
Goal: To introduce or enhance balance and control during locomotor activities.
Materials needed: Pictures, drawings or video of animals
Let's Get Started:
1. Show the children one of the animal pictures.
2. Discuss the sounds and movements of that animal.
3. Have the children move around the space pretending to be that animal.
4. Repeat the activity with a different animal.
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